Magic

There are three types of casting in this game world, of which two are given below:-

Arcane
Arcane magic is a practice which allows you to control your mana with your will, and send it out to alter the world. This kind of casting has a higher cost, but it is easier to achieve a desired result, as you must simply practice with it.

Runic
Runic magic is the opposite, being a sort of programming language for the reality world. As long as you learn the rune for a given command, you can incorporate it into any spell you wish. For instance, the runes for Blast and Fire will make your typical fireball.

In the past, these runes were kept secret, hidden in various dungeons but that eventually came to an end when the Guilds came together to compile a list of runes.

Many of these runes are used today to ‘program’ magical devices, and are available to the public. Rather than relying on luck to receive a rune you want after crawling through a perilous dungeon, only to receive one you already knew, it is now merely based on the intelligence of the user. Likewise, Runic magic is much cheaper to use in terms of mana than Arcane, but will only perform the actions programmed into it.

Not many choose to practice both Arcane and Runic magic, as they are based in two different areas of focus. Arcane magic requires greater control over your mana, while Runic merely requires intelligence great enough to remember the language of magic.

There are many branches of Magic:

Elemental Magic
Elements are part of the world around, granting an increased versatility to Elemental Casters compared to other casters. However, with every boon comes a curse.

Once Elemental Casters leave this world, and explore the stars, they may find their magic greatly impaired. As they become familiar with manipulating the soil of this world, another may have a completely different composition, making it more difficult. The same is true for wind, and even water. The atmosphere may even cause fire to weaken in some planets.